Development Roadmap: Planning the Journey Ahead
Roadmap de Desarrollo
Como parte de la planificación de mi juego, creé un cronograma para organizar las tareas clave durante el proceso de desarrollo. El objetivo es asegurar que cada etapa avance de forma clara y ordenada, permitiendo realizar ajustes sobre la marcha. A continuación, te presento el desglose de mi roadmap por fases semanales:
Tareas y Progreso Semanal
- Semana 1 (S1):
- Configurar entorno de Unity e implementación básica del algoritmo.
- Semanas 2 y 3 (S2 - S3):
- Desarrollar algoritmo que coloque piezas en el mundo y que sea capaz de armar cuartos.
- Semanas 4 y 10 (S4, S10):
- Programación del sistema de control para el personaje y su navegación por el nivel generado.
- Semanas 5 y 6 (S5 - S6):
- Desarrollar cuartos e integrarlos en el mundo procedural.
- Semana 7 (S7):
- Implementar enemigos básicos para ofrecer un reto significativo al jugador.
- Semana 8 (S8):
- Playtesting: Primera fase de pruebas para identificar fallos y balancear el juego.
- Semana 9 (S9):
- Corrección de errores y ajustes finales antes de la fase de entrega.
- Corrección de errores y ajustes finales antes de la fase de entrega.
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Development Roadmap
As part of my game planning, I created a roadmap to organize the key tasks throughout the development process. The goal is to ensure that each stage progresses clearly and orderly, allowing for adjustments along the way. Below is the breakdown of my roadmap by weekly phases:
Tasks and Weekly Progress
-
Week 1 (S1):
- Set up the Unity environment and implement the basic algorithm.
-
Weeks 2 and 3 (S2 - S3):
- Develop the algorithm to place pieces in the world and assemble rooms.
-
Weeks 4 and 10 (S4, S10):
- Program the control system for the player character to explore the generated level.
-
Weeks 5 and 6 (S5 - S6):
- Develop rooms and integrate them into the procedural world.
-
Week 7 (S7):
- Implement basic enemies to provide a meaningful challenge for the player.
-
Week 8 (S8):
Playtesting:
- First testing phase to identify bugs and balance the game.
-
Week 9 (S9):
- Bug fixes and final adjustments before release.
Get Dungeon of the Forgotten Cycle
Dungeon of the Forgotten Cycle
Status | In development |
Author | Lorenz Equihua |
Genre | Action |
More posts
- Small Details, Big Reveal: The Demo is Ready for Action26 days ago
- Health Systems and Treasure Rooms: Enhancing Player Interaction33 days ago
- Gameplay Foundations: First Build and Early Enemy Encounters40 days ago
- From Graph to Map: Procedural Room Design in Action47 days ago
- From Graphs to Gameplay: A Deep Dive into Cyclic Dungeon Generation56 days ago
- Thesis Project: Exploring Procedural Dungeon Design57 days ago
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