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Devlog
Dungeon of the Forgotten Cycle
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Devlog
Small Details, Big Reveal: The Demo is Ready for Action
November 18, 2024
by
Lorenz Equihua
DEMO READY!!! This week I focused on the small details. I have 30 commits on GitHub this week, I think I’ve never made that many before. This is because I focused on small changes instead of big add...
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Health Systems and Treasure Rooms: Enhancing Player Interaction
November 11, 2024
by
Lorenz Equihua
Gameplay Updates This week, I worked on refining the gameplay. I started by adding a health system for both the player and the enemies. As a result, traps can now damage both enemies and the player. A...
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Gameplay Foundations: First Build and Early Enemy Encounters
November 04, 2024
by
Lorenz Equihua
IMPORTANT UPDATE This week, I’ll be releasing the first build of the game. You’ll be able to explore procedurally generated levels, move the character using WASD, and attack with the left mouse cl...
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From Graph to Map: Procedural Room Design in Action
October 27, 2024
by
Lorenz Equihua
Rooms This week, we developed basic rooms that can appear randomly on the map from the available list of options. The rooms implemented include a trap room and a healing room. Below are some images of...
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From Graphs to Gameplay: A Deep Dive into Cyclic Dungeon Generation
October 19, 2024
by
Lorenz Equihua
Generación del nivel Este probablemente sea el devlog más largo hasta ahora, ya que reúne tres semanas de trabajo en una sola publicación. Intentaré que la lectura sea lo más amena posible. Gene...
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Development Roadmap: Planning the Journey Ahead
October 18, 2024
by
Lorenz Equihua
Roadmap de Desarrollo Como parte de la planificación de mi juego, creé un cronograma para organizar las tareas clave durante el proceso de desarrollo. El objetivo es asegurar que cada etapa avance d...
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Thesis Project: Exploring Procedural Dungeon Design
October 17, 2024
by
Lorenz Equihua
Bienvenidos a mi proyecto de tesis ¡Hola! Soy Lorenz, estudiante de programación de videojuegos. En este espacio estaré publicando actualizaciones sobre el juego que estoy desarrollando como parte...
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